Linker Project

How links are initalized, generated, and executed in realtime.

Initialization

Metal hooks and wires representing links. Photo by Alina Grubnyak on Unsplash

The Linker Project is a system of data processing in a 6x12 grid. The data comes in nodes of doubles, triples, or quadruples. Upon landing each node split apart and connect with nearby nodes of the same color. When four nodes connect, a link is made and destroyed, converting it to transferrable data. The system shuts down when the central spawn area is obstructed.

The Linker Project was initiated in 1991 under the name Puyo Puyo™. Originally developed by Compile for the MSX2 system, it was later ported to arcade machines in 1992.

The sequel, Puyo Puyo 2 (1994), adds features that became the staple of the series. The most notable being the ability to counter/offset incoming attacks and double rotation in tight spaces that were missing in the former game.

Generation

ID Name Description
1 Neo College student
2 Star Red Hat enthusiast
3 Sphera Traveller
4 Quill Full-Stack Developer
5 Torbal Hacker
1 2
3 4
5 6
7

Execution

Building a 3-chain
Building a 3-chain. Simulator by S2LSOFTENER.
3-chain resolving
3-chain resolving.